Full Project – Computer-based scrabble game

Full Project – Computer-based scrabble game

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Computer  games  are  important  elements  that  have  significantly  approbated  our  culture,  being  a  primary  driving  force  for  social  and economic  development.  One  of  the  most  popular  and  most  interesting  games  is  Scrabble,  a  board  game  in  which  players  compete  by forming  words  on  a  common  15-by-15  grid.  The  essence  of  this  paper  is  to  discuss  the  implementation  of  an  improved  model  for evaluating  the  rack  contents  and  generating  moves  in  scrabble  using  probability  and  heuristics  search.  Accordingly,  we  present experimental  results  of  the  implemented  model  and  justify  the  fact  that  the  model  actually  improved  the  game  strength  and  gamers’ experience


1.1     Background of the Project

Scrabble is an old classic board game, with game rules that are not very complicated.  Compared  to other classic board games, such as  Chess, there are more factors to take into consideration when making a move in Scrabble. Apart from anagramming and generating words, there are other crucial decisions to make. A player would probably find several legal moves in one round, and then would have to decide which one to place. Choosing the move that generates the highest score is not always the ideal way to go. It could be that making such a move would create a situation in the next round where nothing could be done, or let the opponent score highly.

Making the choice of which move to use include many factors, and there are several different techniques and strategies one can follow to make the decision easier. Hitting the bonus squares can generate an extremely high score, hence one strategy is to try to always hit the bonus squares and prevent the opponent from doing the same. Another way of being successful is to prioritize using letters with high score, since they would not only generate a high total score to the player, but could also create difficult situations in the future if not used as soon as possible.

Scrabble game is a simple game played by four, three, two even one person. Scrabble game is also played with tiles and encountered on a special and well-designed board. The game can be played with a board disserted with a cross-like path. In between any of the two arms of the cross path is a center square calved out as a square box, which has a symbol of star.

At the down side of this board, there is a device called a Rack where the tiles are been placed before they are picked. This rack can be any colour depending on the developer or the user, titles and the rack can have the same colour. This rack is occupied by seven tiles at a starting and can be change or shuffle when the need arises. Each player has a starting point (middle) where he/she will place the tiles when picked. This spot is of different colour as the box (others) and is called the starting point. Other features of the board include smaller square boxes that make up the steps on the path which each tile steps on as it enters the path to produce a word. There are double and tripple word squares on the board. In the double word lines or square if two tiles that will generate a meaning are placed there, the player will score a high mark likewise the tripple word square. There are tiles, which are used to call for placement, which determine how the score is been ranked on the score device. Some makes use of the standard set number, while some make use of only seven (7) depending on the players.

When  the  game  is  being  played,  the  objective  of  each  player  is  to navigate his tile on the path to achieve a meaningful word. And any player whose tiles finished first wins the games or any player that scores the highest point wins the game i.e. top score or best player. But in other hand, the player whose tiles remain after number-of- players have finish, come last and become the worst looser. Each player must abide by the


rules and regulation of the game that will be specified in subsequent chapters.

1.2     Statement of the Problem

Because scrabble game is played manually, young people do not have much  interest  in  it.  But  making  it  computer  based  will  make  young people to enjoy it.

1.3     Objective of the Project

The objective of this study is stated as following:

To make scrabble game join the most other games in computer “world”

To handle cheating in scrabble game and to standardize the game. To simulate scrabble game using computer.


1.4    Project justification

This project is justified because making scrabble computer based enhances learning.

1.5     Scope of the Project

The scope of this project is to design a computer based scrabble game.

1.6 Project Report Organization

This   project   is   organized   into   six   chapters.   Chapter   one   is   the Introduction, chapter two is the Literature Review, chapter three is the Methodology and System Analysis, chapter four is the System Design, chapter five is the System Implementation and Testing and chapter six is the Summary, Conclusion and Recommendation.

1.7  Definition of terms

Anchor square: Vacant board square adjacent to a placed tile.

Bag: Tiles that have not been drawn by players.

BOR: Balance on rack player.

BS: Bonus square player.

Cross check set: Set of possible letters on an anchor square with regard to adjacent word going vertical from named square.

DAWG: Directed acyclic word graph.

HSW: High score word player.

Vowel ratio: Ratio describing how many of the total number of tiles are vowels.

Game: game is any activity which is executed only for pleasure and without conscious purpose

Programming: The act of instructing a computer to do your bidding

Center star Square: This is a start square n the board that doubles the word.

Database:    Organized store computerized data.

Entertainments:  This is a condition that is considered favourable

Exchange: The act of taken and replacing.

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Full Project – Computer-based scrabble game