Full Project – Design and implementation of an online shopping system (e-commerce)

Full Project – Design and implementation of an online shopping system (e-commerce)

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CHAPTER ONE

  • INTRODUCTION

It is quite obvious that the internet and the World Wide Web are growing faster than they were estimated in the past decades. The Internet Technology unequivocally has dramatically reduced the world into a global village where  information is easily obtainable. Shopping which is one of the essential parts of the real world activities has made its mark and found its way into the internet. It is commonly referred to as E-shopping which means electronic shopping or On-line Shopping.

 

On-line store shopping entails buying and selling of items of all sorts with the buyer still making his choice and making the payment through the internet or through any other computer network. This pattern of trade conducted through the internet has grown extraordinarily simultaneously with wide spread use of the internet. This new trend has contributed immensely to the growth of E-business and particularly in E-education. The number of transactions grows every day, spurring and drawing innovations in the E-Library System and E-Commerce, Electronic Fund Transfer, supply chain management, On-line Transactions Processing and Internet Marketing.

 

On-line store normally makes use of the World Wide Web (www) to an extent in the transaction life cycle; it also involves shopping of the physical items requested on-line.

 

This chapter of the project research does not only explore the background of the study, the statement of the problems, purpose of study, the significance of the study and the limitations, it also goes as far as exposing and expounding the secrets and fortunes locked up in an online store.

 

  • BACKGROUND OF STUDY

Background case study goes here

 

  • STATEMENT OF PROBLEM

The existing system of operation and method of transaction in the store has been haunted by the following problems;

  • Poor arrangement of items in the shop
  • Dirty and stuffy hall
  • Time wastage in searching for desired items
  • Time wastage in attending to students
  • Conflicting, confusing and inadequate record keeping of daily transactions
  • Wrong location of the store.

 

  • PURPOSE OF STUDY

The purpose of the study is to identify the problems inhibiting the store’s growth and recommend practical solutions, analyzing the existing problems or systems of transaction and complete mode of operation.

 

Therefore, to change the problematic existing system it is by designing an effective, user friendly or on-line transaction for students, lecturers and other interested customers anywhere they may be and projecting it for implementation.

 

  • SIGNIFICANCE OF THE STUDY

The importance of this study (——) is based on transaction changes in the operation, the cost of executing some other operations, their functions and their benefits.

 

  • LIMITATIONS AND CONSTRAINTS OF STUDY

This section deliberates on the difficulties faced in obtaining facts and vital information about the existing system and mode of operation of transaction from unsteady sales manager and rude students.

It also includes the possibility of getting information from other sources such as journals, books and the internet which is very high. The involvement of the manager i.e the shop keeper, some materials, programming language, the efforts involved in developing the new and better store On-Line transaction were so tedious and herculean as a task.

 

The project research work includes the difficulty in combining it with other academic activities, economic crunch and other technical problems put into consideration. Also inclusive is the entire objective of the study such as the operational feasibility.

  • DEFINITION OF TERMS

ACQUIRING SANK: This is a bank or financial institution that accepts payments for the product or services on behalf of a Merchant.

 

COMPUTER: This is an electro-mechanical device that is capable of accepting data as inputs, stores it, processes the data and outputs it as result or information.

CREDIT CARD: It is a payment mechanism that enables consumers to make their online purchase.

DATA: Data are raw facts which undergo processing and become information. They are also the simplest unit of information that can stand on its own.

DIGITAL CERTIFICATE: It is a certificate that enables a merchant to do on-line business and it is been issued by a corporate body.

GATEWAY: This is a device that connects two computer networks that cannot be connected in any other way.

HYPERTEXT DOCUMENTS: They are documents written with HTML, ASP, ASP..NET, PHP, JAVA SCRIPT PAGES (JSP), CODE FUSION, PROGRAMMING LANGUAGES.

INTERNET: It is an interaction of computer networks connecting other networks from computers, companies, houses etc.

ISP: (Internet Service Provider): This is a company(s) that provides internet access to homes or business users.

MERCHANT ACCOUNT: It’s a contract under which an acquiring bank extends a line of credit to a merchant who wishes to accept payment card association brand

MY SQL: This is relational database server that is ideal for both small and large applications.

ON-LINE SHOPPING: This is the buying and selling of stores through the internet or web.

PHP (HYPERTEXT PRE-PROCESSOR): This is a powerful server side scripting language for creating dynamic and interactive website.          

PROGRAM: A program is a sequence of instructions written in a computer to execute a certain task and solve a problem. A program must possess clarity, be specific, effective and user friendly.

WWW (World Wide Web): It is a multimedia interface that connects us to resources such as documents, e-mails, chat, web sites that are available on the internet with the computer.

 

 

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Full Project – Design and implementation of an online shopping system (e-commerce)